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Devlog
Guy Fawkes Tick Tack
December 16, 2025
by
tbilgeri
3
Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, ple...
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The Thing About Time
December 05, 2025
by
tbilgeri
4
##turnbased, #backstory, #developement, #narrration
Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial motiva...
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Fire and Leveldesign
November 28, 2025
by
tbilgeri
5
##turnbased, ##animation, #developement
Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. It...
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Production Diary Started
November 22, 2025
by
tbilgeri
5
Hi — I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the fu...
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