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Devlog
Paul
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Devlog
Snake Goodbye
January 06, 2026
by
Black Pants Studio
3
#dungeoncrawler, #turnbased, #newyear, #lookdev
A new year has started and let's imagine it will be a good one. As per the Chinese calendar, 2025 was the Year of the Snake (maybe not so great) and now we are entering into the Year of the Horse (pos...
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The Decision Is Made
December 30, 2025
by
tbilgeri
4
#devlog, #turnbased, #upcoming
Between unwrapping presents, spending a good time with family, and decorating the Christmas tree, work on Paul also continued … and I made a decision. The week was mostly spent on bug fixes, along w...
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Growing Up
December 22, 2025
by
tbilgeri
3
#turnbased, #lookdev, #dungeoncrawler
Hello everyone, With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how...
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Guy Fawkes Tick Tack
December 16, 2025
by
tbilgeri
3
##turnbased, #gamedesign
Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, ple...
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The Thing About Time
December 05, 2025
by
tbilgeri
4
##turnbased, #backstory, #developement, #narrration
Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial motiva...
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Fire and Leveldesign
November 28, 2025
by
tbilgeri
5
##turnbased, ##animation, #developement
Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. It...
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Production Diary Started
November 22, 2025
by
tbilgeri
5
Hi — I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the fu...
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