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Paul

Paul

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Devlog

  • Guy Fawkes Tick Tack
    December 16, 2025 by tbilgeri
    3
    Hello everyone! The last week felt like a big multitasking race! I have been parallel working on different zones: some Level Design here, little adjustments to Enemy Behaviour there and naturally, ple... Continue reading
  • The Thing About Time
    December 05, 2025 by tbilgeri
    4
    ##turnbased, #backstory, #developement, #narrration
    Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place - what the core idea and initial motiva... Continue reading
  • Fire and Leveldesign
    November 28, 2025 by tbilgeri
    5
    ##turnbased, ##animation, #developement
    Last week I mainly focused on level design. Besides that, I continued working on the fire boss that appears in the game and gave him a first animation. In the video you can see a bit of gameplay. It... Continue reading
  • Production Diary Started
    November 22, 2025 by tbilgeri
    5
    Hi — I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the fu... Continue reading
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