Production Diary Started
Hi — I’m Tobi and I’ve been working on a new game for two years now. I want to use this platform to take you along on the journey, to show what has happened so far and what will happen in the future. For me, this devlog is also a kind of diary: it records how things develop and will give me the chance, when everything is finished, to reflect on the process and maybe learn a little about myself as a game designer. I know game development isn’t a sprint but a marathon, and I want to document this marathon — for myself, other developers, and of course interested players.
The game I’m working on, PAUL, is a turn-based action game. As I mentioned, I’ve been on this journey for two years and hope to reach my destination within the next year. I’ll jump around a bit in time to summarize how and why certain things developed the way they did — sometimes just out of nostalgia. My plan is to post an update once a week (if I have something interesting to show), and I would, of course, be delighted if anyone is interested in this devlog. Comments are highly appreciated.
I’ll start with a little look back: the last two years have truly been a wild ride. The game has changed significantly several times, yet the core idea has always remained the same: an action game without stress or time pressure, where the concept of time also plays a central role in the backstory.
One remarkable change was the transformation of the main character. I’m not entirely sure how it happened, but Paul started out as a fish, was briefly a handyman, and is now a mix between a cat and a rat — a “Crat.” This probably evolved because I’m a fan of both cats and rats. Here are some ancient sketches followed by the current version of Paul.
|
|
|
|
|
I can say that I’m now very happy with how Paul has developed as a character, and I believe he has finally reached his final visual design.
But who knows — maybe there’s still more to come. :)
Paul
Turn Based Casual Combat Game (currently in production)
| Status | In development |
| Author | Black Pants Studio |
| Genre | Strategy |
| Tags | Narrative, Turn-based |
More posts
- Guy Fawkes Tick Tack1 day ago
- The Thing About Time11 days ago
- Fire and Leveldesign19 days ago

Comments
Log in with itch.io to leave a comment.
Very cool to see something new from you taking shape! I'll look forward to the updates and getting my hands on the game once ready :)
Thanks for your warm words! More updates are on the way ;)
This sounds and looks really awesome - Can't wait to read along! :D
Glad you like the look and theme of ‘Paul’! I’ll keep you updated on the progress :)
Great hearing from you, Tobi. (^-^)/ Looking forward to seeing how this game develops and like what you've shown so far. Paul's design is just the right kind of scruffy and mischievous I think. His ears can look a bit devilish and the cat tail gives him a bit of sass when he walks. (^-^)b
Thank you! I’m really glad you like the direction Paul is going. I’m already excited to hear what you will think about the other upcoming characters in the near future :) I’m actually trying to find just the right balance between ‘dark’ and ‘cute’ within Paul’s world.