Growing Up

Hello everyone,
With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how Paul's style has changed and developed over time - basically a brief look back at the past two years.
At first, the plan was to make a sort of dungeon crawler game that operates on turns. The graphics style and character details were not decided at all during that time; there existed only an quickly coded prototype with some placeholder assets.

This rough, scribbly sketch then became the birth of Paul as a character.

Here’s an early sketch of a level section…

And here it is one development stage further:

At that stage, things seemed still somewhat dull and too plain to me. Therefore, I included a bit of woodcut-style visuals in Paul's world.

This is how it appears now:

Developing the style gives me lots of joy and I am pretty happy with how it looks now. I hope that you also appreciate the way Paul is moving forward.
That’s it from me for now. I wish you all a wonderful Christmas!
Tobi
Paul
Turn Based Casual Combat Game (currently in production)
| Status | In development |
| Author | Black Pants Studio |
| Genre | Strategy |
| Tags | Narrative, Turn-based |
More posts
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- The Thing About Time17 days ago
- Fire and Leveldesign24 days ago
- Production Diary Started30 days ago

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