Growing Up


Hello everyone,

With all the busy Christmas activities, some additional progress has also been achieved on Paul. As this is a production diary, I decided to share several pictures that illustrate how Paul's style has changed and developed over time  -  basically a brief look back at the past two years.

At first, the plan was to make a sort of dungeon crawler game that operates on turns. The graphics style and character details were not decided at all during that time; there existed only an quickly coded prototype with some placeholder assets.


This rough, scribbly sketch then became the birth of Paul as a character.


Here’s an early sketch of a level section…


And here it is one development stage further:


At that stage, things seemed still somewhat dull and too plain to me. Therefore, I included a bit of woodcut-style visuals in Paul's world.


This is how it appears now:


Developing the style gives me lots of joy and I am pretty happy with how it looks now. I hope that you also appreciate the way Paul is moving forward.

That’s it from me for now. I wish you all a wonderful Christmas! 

Tobi

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